This document provides an overview of how to create and use Animation Slots in your Animation Blueprint, Montages, and Sequencer.
Slots are mainly used together with Animation Montages, however they can also be used with Sequencer. This can be accomplished by using Slots, which are nodes that you can add to your Animation Blueprint at various points to layer and play animations into.
As you create more complex Animation behavior for your characters, it may be necessary to create proxy areas in your Animation Blueprint where you can insert one-off animations.